You might be interested in another discussion located in the Community Hub that talks about video games as a way to motivate male students--Using video games in the classroom to re-engage boys. Certainly using video games for instruction should not be limited to boys, but the discussion I referenced targeted that group.
Another Community Hub discussion offers some gaming sites that may be useful and members have commented on using video games as a teaching method--Re: What are your thoughts on educational gaming?
If I still taught in a classroom, I think I would seriously consider using video games as a means of engaging students, especially students who are not motivated by more traditional approaches to learning.
Thanks for starting this discussion here.
Hi Professor Holan,
I personally don't use video games but my friend does. He uses Wii bowling. He has it all set up and if the kids get the trivia question right they get one bowl, and somehow this helps accumulate team points ... I don't know the intracies of his lessons, but I could ask if you'd like!
Thanks for responding to my post! It's nice to see you in the forums outside of our course community group! If you have any additional information on how he incorporates the bowling into his classroom, please don't hesitate to share! You can always email me the information as well.
I had lots of success using Scratch with my middle school students. In an effort to review the parts of speech, I divided the class into groups and let each group design a video game to teach one part of speech. Then, we spent a class period playing the different games!
My favorite one was where you had to "fish" for the verbs as they swam by. Perhaps others have used Scratch as well.
I use video games for improving keyboarding skills in middle school. It really engages the kids and they can't wait for Fridays to come. I also started a video game class where the students use software to create video games - that class is 99 percent boys and all students are totally engaged. Next I'm trying to use video games (Gamestar Mechanic) to have other classes play and make games to promote STEM skills. We'll see how that goes. For sponge activities, I let them get on physicsgames.net. All in all, I wouldn't use games all the time, but I have measured increases in typing and comprehension from using games.
Thanks so much for responding! I am excited to hear about how you're integrating games into STEM-related content. You mentioned "measured increases in typing and comprehension from using games" -- That's an interesting point. Can you elaborate? How is it that you attribute comprehension to the games themselves? Typing I can see, but I'm particularly interested in how you measure their comprehension and in what ways.
Hi Professor Holan,
I never used video games in my classroom, but it is a great idea to draw students’ attention to the subject being taught and to motivate them. I never thought to incorporate video games in language education. Many of my undergraduate male students are interested in video games. I just made a quick Google search and I found several articles about the subjects. I was unaware of this issue at all. I might be able to use video games in topics such as hobbies and sports, or any other topic. I could also ask the students to work on projects and assignments where video games are involved.
I just ran into a site created to encourage girls in math science. It's at Click! Spy School.
It's for girls ages 10-14. You are an "agent-in-training" helping the senior scientists solve a riddle, and complete a mission. I've played it myself, but not used it with a class. Very cool.
This sounds like an awesome resource! Thanks so much for sharing it with me. I'll be presenting on video games and learning at the National Council of Teachers of English convention this upcoming Friday, November 16th. I'll be sure to add this to my list of recommended sites I'm compiling for my audience members!
I am using videogames right now to see their impact in writing. There is a website gamestarmechanic.com where students play videogames and learn the basics of gaming design. I am having students creating a story as they design their game. Let me know how it goes!
I am definitely aware of Gamestar Mechanic. I'll be using the program with some middle school enrichment students in a few weeks; they'll be creating their own games based on the stories of Edgar Allen Poe or Dr. Seuss (their choice!). I'm really looking forward to seeing how the game design process takes shape as they model their games off the narratives of their choosing. Using prompts via an Edublog site I created for the project, I also encouraged them to make alterations to the plot/characters, etc. as they see fit.
Thanks for sharing your perspective on Gamestar!