Does anyone use computer games as teaching tools in the classroom? I am working on games designed to teach concepts of money and financial literacy to students from K to about 12 years old, and looking for ways to make them teacher-friendly. When you use games, do you use them independently or do you supplement them with other non-digital activities? Thanks.
As you explore discussions within the Community, I think you will find that many teachers use computer games as teaching tools in the classroom. Many of the interactives from the partner sites on Thinkfinity follow a game format.
You may want to join the group Economics & Personal Finance. As you read through discussions in this group, you will notice some ideas for teaching money concepts and financial literacy to students. For example--