Games create contextual learning opportunities in which the entire point is to fail, because unless you fail you can't figure out how to do better.
The panel will explore current and potential uses of games and game-like elements in the classroom, while outlining some of the barriers to adoption. We will discuss some successful strategies that have been used in promoting school districts to take smart risks with new learning tools.
Our panelists bring insights from across the industry, including the Executive Director of the Joan Ganz Cooney Center, a leading think-tank in advancing children’s learning, two established ed gaming entrepreneurs, and the Co-Director of G4Li, an ed-gaming research center.
The event takes place on Tuesday, March 12th from 7-9PM. Space is limited, so RSVP here!